Speak Polish. Slay monsters.
Polish for travellers: hear each word, say it aloud, and it strikes. Fifty words and phrases, five painted monsters from Slavic folklore, two scenes.
Read the word, power the orb, catch the creature.
A sight word game for new readers: read the word on the card to charge the trainer's star orb, then catch and collect 36 creatures across four painted places.
Build your warehouse. Hire your crew. Get it on the truck.
Build your warehouse. Hire your crew. Get it on the truck.
Zap the mosquitoes before they drink you dry.
A pixel-art laser defence of your own arm. Mosquitoes dive onto a living cross-section of skin, drink until they glow, and try to fly home full. Hold anywhere to fire, pick upgrades, plant turrets, and pop them in showers of blood.
Defend your chat. Most of it.
A shooter for streamers to play at their own chat. The planet on the right is your viewers; every ship that slips past you vaporizes one of them, by name, live from Twitch chat if you link a channel, and an arrow points them out the side of the window. The controls are skewed on purpose. The webcam corner is kept clear.
A cozy beachcombing world tour, one thumb at a time.
Walt is a retired beachcomber with a metal detector and big plans. Sweep the sand, dig up 103 finds, pawn them at sunset and save up to travel from Galveston to Destin, Cancún, Fiji and a secret island, with Biscuit the corgi sniffing out treasure and a wardrobe of silly outfits along the way. Made for phones, held upright.
Throw a magnet in. Find something ridiculous.
Pick a lake, a river or a beach, walk the shore and flick a big magnet into the water. Feel the line for weight, crank it home and see what you dragged up: bottle caps, nerf blasters, gold bars, a very confused turtle, or Grandpa's entire car. Made for phones, held upright.
Stay warm. Grab candy. Make it back.
A cozy 3D Halloween night in Maple Hollow. Haul a little red wagon with a glowing heater down the street, trick-or-treat porch to porch, and bonk the zombies, cats, aliens and mummies after your haul. The farther you go the colder it gets, and the candy only counts once it's back in the wagon. Best with a DualSense.
From one label printer to a planet-spanning shipping empire.
An idle progress-bar empire in the AdVenture Communist mould. Print labels for a tiny boutique, then grow through inventory, picking, packing, freight and global shipping until the numbers stop fitting on the screen. Built for phones in portrait.
A wind-up hero, a foam blaster, and a world built to be shot at.
A 3D action-platformer starring a palm-sized wind-up robot with a foam-dart blaster. Hover on your wind-up key, ground-pound, and pop the soggy goo army of Baron Soggbottom across a hand-made toy world. Best with a DualSense.
Inflate it, stand it up, and fly wherever the wind will take you.
Lay out the envelope at dawn, fan it full of cold air, burn it upright and cast off. There is no steering, only altitude and the winds that turn with height: climb or sink to find your way, dip the basket in the lake, and set 77,000 cubic feet of nylon down gently before the fuel runs out.
Best with a GPU — the sky, water and fabric are all rendered live.
A top-down HD-2D city builder in the SNES SimCity spirit.
Zone, power and grow a living pixel metropolis: seeded island maps, curving roads and rails, real traffic, seasons, day-night light, advisors, disasters and landmark towers — built in LÖVE2D and compiled to WebAssembly.
~7 MB download — the whole city ships in one file.
Tell it what you want. It builds that game.
Everyone types the game they wish they were playing. An AI Game Master invents one bespoke game out of all of it — rules, roles, stakes and a finale that calls back to what you asked for.
The garden is under attack.
A small, fast arcade shooter set among the flowerbeds. Made for one very specific player.
Build it up. Knock it down.
Stack a castle on the beach and then demolish it — the whole point is the second part.
Daub faster than the other guy.
Head-to-head bingo with no patience required — numbers fly, cards fill, somebody shouts.
Draw an army. Watch it fight.
Every general doodles their army on their half of the sheet, then the armies battle on their own. Born from a pen-and-paper game.
A card game that modernizes the classics.
Two players, one device, no shuffling of real cards — a prototype deck duel with fast turns and no mana screw.
Two decks, one device.
A mobile-first, pass-and-play trading card duel — summon, block and burn your way through the other player's life total.
A pass-and-play cruise board game.
Sail a seven-day cruise on one device: roll, dock at ports, chase towels and out-manoeuvre the other passengers.
24 days in a warehouse that is definitely on fire.
By day you pick, pack and ship; by night you build the software that runs the floor. A workplace comedy with a sprint board and a twist.
Pop, absorb, evolve.
Pilot a tank made of overlapping bubbles through a lattice of chambers, absorbing what you destroy to evolve through seven forms.
WW2 lane defence.
Dig in across five lanes, spend supply on riflemen, MGs and armour, and hold the line against the advance.
Build a city, one little block at a time.
An isometric pixel-art city builder made for small hands — place roads, raise towers, watch the skyline light up at night.
Top-down tactical shooter.
Breach, clear and extract. An ECS-driven Canvas2D shooter in TypeScript, with roguelike runs and boss fights.
A pixel-art dragon-taming adventure.
Hatch, raise and bond with dragons in a hand-pixelled world built in LÖVE2D and compiled to WebAssembly. Designed to be playable by a five-year-old.
Large download (~35 MB) — the music and art ship with the game.
A quiet journey down one long coastline.
From the pond behind the tackle shop to the black water at the edge of the map — and the increasingly impossible things living in it.
Somebody in this warehouse doesn't work here.
A phone-first social-deduction party game: pick, pack and ship orders with your friends while one of you secretly wrecks the shift. Huddle up, vote, and find out who it was.